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 F.A.Q.
Book of Shadows
 Posted: Oct 3 2017, 08:45 AM
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F.A.Q.

This is a compiled list of the most frequently asked questions from the CBox, OOC forums, and staff interactions. There's also general explanations for different aspects of the board/game that maybe weren't asked, but deserve some clarification nonetheless. The list will be updated as necessary.

Charmed: After the Prophecy
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Book of Shadows
 Posted: Oct 12 2017, 11:42 AM
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alignment
Lawful Good
playable race
classification
Artifact
NPC
power level
magical status
Undefined
Upper Level
cookie tickets
witch wars
0 cookies
0 points
Warren Line of Witches


Alignment Crisis

Good, Evil... Neutral?

In the Charmedverse, the vast majority of beings can either be classified as good or evil. Now they can be on a spectrum to varying degrees, but will still ultimately fall into one category or the other. This is why applicants can only choose to be a force of good or evil in the Nexus.

Of course, there are always exceptions and there are some beings in the Charmedverse that can ultimately be designated as truly neutral. Though possible, It's exceedingly rare and exceptions are determined, as most things are, by the needs of the board.

The following is a breakdown of the six different alignments one can choose in the Nexus.

  • Lawful Good characters are the designated "Protectors of the Innocent" who obey the Laws of Magic enforced by the Governors of Good Magic and written by The Authorities.

  • Neutral Good characters obey the Laws of Magic, but refuse to serve as a "Protector of the Innocent."

  • Chaotic Good characters will routinely and consistently act outside the Laws of Magic, if they believe it will benefit the Greater Good.

  • Lawful Evil characters work in their own interest, but also bow to the power of the Evil Authorities and the Laws ordained by them.

  • Neutral Evil characters are independent of the influence of the Evil Authorities, but do not challenge the established power for fear of reprisal.

  • Chaotic Evil characters wish to overthrow the established Evil Authorities and will use magic for personal gain regardless of the consequences.
  • Charmed: After the Prophecy
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    Book of Shadows
     Posted: Oct 12 2017, 11:02 PM
    Quote
    alignment
    Lawful Good
    playable race
    classification
    Artifact
    NPC
    power level
    magical status
    Undefined
    Upper Level
    cookie tickets
    witch wars
    0 cookies
    0 points
    Warren Line of Witches


    Most Wanted

    Canons vs Originals

    Charmed: After the Prophecy explores an expanded version of the Charmedverse through original playable characters. There are canon characters currently in play such as Wyatt and Phoebe's three daughters, but we are more interested in crafting stories around all types of characters and not just those tied to one specific family. So the answer is no, there is not a "canon list" anywhere on the board.

    Focusing on original characters allows for a deeper exploration as these characters can be good or evil, powerful or weak, influential or not. They can be a witch, whitelighter, demon, prophet, etc. The possibilities and combinations are limitless.

    Occasionally canon characters may come into play and be put up for adoption to longstanding members with a good track record. This is rare and hasn't occurred since the board's grand opening, so our suggestion is to not worry about canon characters and just craft characters of your own that you can really enjoy.

    Charmed: After the Prophecy
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    Book of Shadows
     Posted: Oct 29 2017, 05:32 PM
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    alignment
    Lawful Good
    playable race
    classification
    Artifact
    NPC
    power level
    magical status
    Undefined
    Upper Level
    cookie tickets
    witch wars
    0 cookies
    0 points
    Warren Line of Witches


    More Power!

    How do I become more powerful?

    Short answer: You earn it.

    It's worth noting that the two measures of power - an individual's level and the limitations of their abilities - can develop and grow independent of one another. For example, one can go from Level 3 to Level 4 with no growth in their powers. The reverse is also true with the possibility of development in one's powers without simultaneously gaining a level.

    However, the options for exploring growth in both of these areas is the same. There are some in-game options as well as OOC options.

    In-game level increases and growth of powers will coincide with plot developments or character maturation. There are also beings and artifacts that can be sought out for their capabilities in bestowing powers and increased levels to others.

    As for OOC opportunities, players can earn both cookie tickets and points in Witch Wars battles that can then be redeemed for rewards. Among the potential rewards available are the possibility to gain a level or development in one's powers.

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    Book of Shadows
     Posted: Nov 23 2017, 12:18 PM
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    alignment
    Lawful Good
    playable race
    classification
    Artifact
    NPC
    power level
    magical status
    Undefined
    Upper Level
    cookie tickets
    witch wars
    0 cookies
    0 points
    Warren Line of Witches


    Power Source

    Denotations of Power

    In the power records, there are different denotations of how an individual acquired a particular ability. These are Manifestation, Development, Evolvement, Bestowment, and Advancement. They primarily refer to individual powers as a being's inherent abilities are typically just that - inherent.

  • Manifestation - This is the primary power(s) that an individual manifests naturally per their intended Fate.

  • Development - These are often secondary and tertiary abilities that are earned or cultivated.

  • It can also be a primary power earned by a being who would not naturally manifest one .
  • Bestowment - These are powers that have been gifted by some external force.

  • Evolvement - This is a power that is a subset of another, relying on the first power to function.

  • Advancement - These are developed limitations of an existing power as the being grows in proficiency.
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    Book of Shadows
     Posted: Dec 23 2017, 07:39 PM
    Quote
    alignment
    Lawful Good
    playable race
    classification
    Artifact
    NPC
    power level
    magical status
    Undefined
    Upper Level
    cookie tickets
    witch wars
    0 cookies
    0 points
    Warren Line of Witches


    Time Flies!

    Whose line is it anyway?

    Charmed: After the Prophecy moves through time in a linear fashion. This is why characters must move through individual threads and are only present in one location at a time. It also provides continuity as the Game Day Settings keep everything aligned as time moves forward.

    Even though the action on the board is what drives time forward, the very nature of this mechanic can lead to a slower pace overall. To ease the transition between game days or even plots within a game day, the staff utilizes another mechanic in conjunction with the Game Day Settings - the time blip/jump.

    The difference between the two is subtle, but important for understanding why one is being used over the other and how to react accordingly in-character.

    Time Blips are minor transitional blips designed to either jumpstart a stalled scene or free up active characters from inactive ones. They are vague by design and aren't accompanied by any mentions of a specific time frame. The time blip will provide peripheral information while either removing inactive characters so that a scene can continue without them or ending the scene entirely and giving the active characters a new point to jump in at.

    There is a specific type of time blip that is sometimes used as well, and that is the Fade to Black. This specific time blip is used to end a scene entirely due to the inactivity of all the playable characters involved. Because it's the end of a scene, there is no "new location" given in the summary.

    Meanwhile, Time Jumps are major transitions of time and often mark the end of a game day. These posts are always accompanied by a change in the Game Day Settings and, if the move is major enough, provide additional information to the players that would affect their characters in the interim.

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